Minecraft: Star Edition News

Minecraft Star Edition 0.51

Changelog:
* Diverged “doMobSpawn” gamerule into two: “doHostileSpawn” and “doCreatureSpawn”
* Falling in shallow waters does no longer break falls
* Temporary trap-door render patch

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Minecraft Star Edition 0.5

Changelog:
* Optimization changes.
* Minor bugfixes.
* Updated localization files.
* Made Falling Stars render at higher distances.
* Made Fallen Items render at higher distances.
* Game Brightness can now be changed via the options file.
* Crops can now be harvested with RMB.
* Removed Unicode option in Language menu.
* Added Seasons system.
* Added localization to Advanced World Options and Generation Options menus.
* Clocks show current season and time in item frames.
* Snow and Ice now melt quicker in warm climates/biomes.
* Raised chance of a Spelunker’s Chest being a Mimic.
* Added a snow overlay on all blocks with snow above them.
* Temporarily removed Potion Literature (to be reworked).
* Cauldrons now fill with liquid when exposed to rain/snow.
* AI improvements:
  - Creepers can strafe before attacking.
  - Zombie Pigmen become enraged at low HP.
* Arrows that cannot be picked up now use the purple arrow texture.
* Changed OST behavior: 25% chance for special OST if conditions are met.
* Removed Fake Waterlogging System.
* Monster Spawners now switch to specified mob when activated with a Spawn Egg.
* Fixed pumpkins crashing the game.
* Fixed Auto-Jump.
* Fixed Bonemeal not fertilizing crops and saplings.
* Fixed EntityPig AI.
* Fixed BlockLeaves.
* Patched up text scaling.
* Refactored Cauldron code.
* Noteblock Particles added.
* GUI improvements: made code more maintainable & flexible, moved “Done” buttons, removed forced Unicode button.
* Moved some colors to Colors.java.

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Minecraft Star Edition 0.45

Changelog:
* Minor bugfixes.
* Added ‘Entity Rendering Distance’ setting.
* Retouched door and trapdoor animations.
* Assigned slot sounds to various new items.
* Reduced the weight and ‘annoyance’ of armor weight while in water.
* Added the ‘Stonecutter’.

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Minecraft Star Edition 0.4

Changelog:
* Minor bugfixes.
* Temporarily removed footsteps.
* Reworked Fishing.
* Added a way to obtain to Boiled Porkchop & Boiled Beef through a Boiling Cauldron.
* Implemented Boiled Eggs.
* Game music no longer cuts off suddenly.
* Reimplemented the Crying Obsidian to set a player’s spawnpoint.
* Added the ‘Optifine’ zoom.
* Added Auto-Jump.

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Minecraft Star Edition 0.31

Changelog:
* Added Falling Stars.
* Footstep effects now also spawn when walking on Sand blocks.
* Lowered Floating Island generation chances.
* Minor bugfixes.
* Ability to switch to classic Dispenser texture.
* Reimplemented the Cold Desert Biome.
* Added the ‘Ruined House’ structure.
* Raised the size of generated monoliths.
* Added Charmed Diamonds to be in place of Diamond-related recipes.

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Minecraft Star Edition 0.3

Changelog:
* Changed sheep wool probabilities and colors: 65% White, 15% Light grey, 15% Dark grey, 5% Spring Green, 0.25% Rose.
* Slowed down paxels a bit for rebalancing.
* Minor and major bugfixes.
* Added Alternative Carpet dyeing.
* Added Alternative Sticky Piston creation.
* Reverted the fireball texture from a snowball.
* Backported the Brewing Stand requiring Blaze Powder.
* Backported the Enchanting Table requiring Lapis Lazuli.
* Added the ‘Spelunker’s Chest’.
* Monsters now drop a ‘Monster Key’ in certain conditions to open The Spelunker’s Chest.
* Certain World Generated Chests now have a chance to have pre-written books.
* Librarians now have a chance to sell pre-written books.
* Armor display is now on the right if hunger is not enabled.
* Minecarts now damage entities and slow down on collision.
* Wheat crops now have a 30% chance of dropping seeds.
* Added World Saving indicator in the in-game menu.
* Leather and chainmail armor no longer weighs down the player in water.
* Reimplemented the monoliths from alpha (0.0122% per chunk).
* Implemented floating islands (0.098% in Ocean biomes, 0.039% in Lowland, 0.0217% in other biomes).
* Implemented a Stamina bar.
* Hunger and Stamina are now affected by the Blood Moon event.
* Implemented new game soundtracks.
* Added new ‘dog’ Record.
* Added new entries to some languages.
* Removed most languages (We are now looking for translators!).
* Implemented ‘Generator Options’ and ‘Advanced World Options’ in World creation menu.
* Capes are now URL-based.
* Made Spruce leaves appear white in snow biomes.
* Replaced Copper placeholder textures with original ones.
* Retouched Cape designs.

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Minecraft Star Edition 0.2.6

Changelog:
* Inventory Sounds now work with Chests, Furnaces and Workbenches
* Added random pitch variation to Inventory Sounds
* Doubled the amount of fish spawning
* Animals now spawn only if it is daytime and on grass blocks
* Tweaked the Cave Generation System
* Ravines now have a chance to bend more
* Added a new experimental ‘Beta’ World Type
* Lanterns no longer spawn animals
* Cauldrons no longer accept redstone or glowstone dust to upgrade the potions
* Made Levers animated
* Now usese Libgdx Sin/Cos methods for optimization
* Added option to toggle between classic and modern textures for certain blocks
* Explosions now drop all blocks (Experimental)
* Playtesters now have Special Capes
* Redid Cauldron Brewing
* Reimplemented Unused Potion Prefixes

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Minecraft Star Edition 0.2.5

Changelog:
* Fixed an OpenGL rendering glitch with Intelware (Thanks, SunTaintedSpecter!)
* Fixed lantern giving a torch on middle click in Creative mode
* Torches no longer blow out if the difficulty setting is Peaceful or Easy
* Wither Skulls now turn Skeletons into Wither Skeletons
* Fixed Glass and Anvil step sounds not playing

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Minecraft Star Edition 0.2

Changelog:
* Added Inventory Sounds
* Slimes now make sounds upon quenching torches
* Reduced night mob spawn, increased during a Blood moon
* Wood tools may now be smelted into Charcoal
* Fixed an issue with Mimic Chests being casted to normal Chests
* Added Cauldron-based armor dyeing
* Added Cauldron-based potion brewing

Minecraft: Star Edition 0.15

Changelog:
* Added Harvest and Blood moons
* Added a Spear weapon
* Added Paxels (Wooden, Iron, Gold, Diamond)
* Added Divinity I and Divinity II enchantments for boots
* Slimes now quench torches on contact
* Added Mimics (5% chance to spawn instead of a normal generated chest.
* Made Compasses show the player coordinates
* Made Clocks show the relative World time
* Planks now moss over time if they are touching a body of water
* Reimplemented Peaceful mode mechanics and removed it from the options menu
* Reimplemented the Giant (does not spawn naturally yet)
* Reimplemented the glass pillar for Strongholds
* Reimplemented the old Cloth textures (and similar variants for Hardened Stained Clay & Stained Glass)
* Added a texture for the ‘Glowing Mix’ item
* Reimplemented the Brick Pyramid from Infdev (Spawns alongside the Bonus Chest)
* Reworked the server jar to work with the client jar
* Fixed a bug between Fire and block ids crashing the server
* Fixed the texture logic behind the Block of Diamond, Gold and Iron
* Reimplemented the Golden Egg
- Removed Acacia Wood

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